kernel/scheduler/cooperative.rs
1// Licensed under the Apache License, Version 2.0 or the MIT License.
2// SPDX-License-Identifier: Apache-2.0 OR MIT
3// Copyright Tock Contributors 2022.
4
5//! Cooperative Scheduler for Tock
6//!
7//! This scheduler runs all processes in a round-robin fashion, but does not use
8//! a scheduler timer to enforce process timeslices. That is, all processes are
9//! run cooperatively. Processes are run until they yield or stop executing
10//! (i.e. they crash or exit).
11//!
12//! When hardware interrupts occur while a userspace process is executing, this
13//! scheduler executes the top half of the interrupt, and then stops executing
14//! the userspace process immediately and handles the bottom half of the
15//! interrupt. However it then continues executing the same userspace process
16//! that was executing.
17
18use crate::collections::list::{List, ListLink, ListNode};
19use crate::platform::chip::Chip;
20use crate::process::Process;
21use crate::process::StoppedExecutingReason;
22use crate::scheduler::{Scheduler, SchedulingDecision};
23
24/// A node in the linked list the scheduler uses to track processes
25pub struct CoopProcessNode<'a> {
26 proc: &'static Option<&'static dyn Process>,
27 next: ListLink<'a, CoopProcessNode<'a>>,
28}
29
30impl<'a> CoopProcessNode<'a> {
31 pub fn new(proc: &'static Option<&'static dyn Process>) -> CoopProcessNode<'a> {
32 CoopProcessNode {
33 proc,
34 next: ListLink::empty(),
35 }
36 }
37}
38
39impl<'a> ListNode<'a, CoopProcessNode<'a>> for CoopProcessNode<'a> {
40 fn next(&'a self) -> &'a ListLink<'a, CoopProcessNode<'a>> {
41 &self.next
42 }
43}
44
45/// Cooperative Scheduler
46pub struct CooperativeSched<'a> {
47 pub processes: List<'a, CoopProcessNode<'a>>,
48}
49
50impl<'a> CooperativeSched<'a> {
51 pub const fn new() -> CooperativeSched<'a> {
52 CooperativeSched {
53 processes: List::new(),
54 }
55 }
56}
57
58impl<C: Chip> Scheduler<C> for CooperativeSched<'_> {
59 fn next(&self) -> SchedulingDecision {
60 let mut first_head = None;
61
62 // Find the first ready process in the queue. Place any *empty* process slots,
63 // or not-ready processes, at the back of the queue.
64 while let Some(node) = self.processes.head() {
65 // Ensure we do not loop forever if all processes are not not ready
66 match first_head {
67 None => first_head = Some(node),
68 Some(first_head) => {
69 // We make a full iteration and nothing was ready. Try to sleep instead
70 if core::ptr::eq(first_head, node) {
71 return SchedulingDecision::TrySleep;
72 }
73 }
74 }
75 match node.proc {
76 Some(proc) => {
77 if proc.ready() {
78 let next = proc.processid();
79 return SchedulingDecision::RunProcess((next, None));
80 }
81 self.processes.push_tail(self.processes.pop_head().unwrap());
82 }
83 None => {
84 self.processes.push_tail(self.processes.pop_head().unwrap());
85 }
86 }
87 }
88
89 // If the length of `self.processes` is 0, the while loop never executes. In this case,
90 // return `SchedulingDecision::TrySleep` as there is no process that can be scheduled.
91 SchedulingDecision::TrySleep
92 }
93
94 fn result(&self, result: StoppedExecutingReason, _: Option<u32>) {
95 let reschedule = match result {
96 StoppedExecutingReason::KernelPreemption => true,
97 _ => false,
98 };
99 if !reschedule {
100 self.processes.push_tail(self.processes.pop_head().unwrap());
101 }
102 }
103}